[Meta] Setting & Rules

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[Meta] Setting & Rules

Postby admin » Thu May 29, 2014 10:04 am

Conditions & Beats
A Condition is any majorly important status effect (mind controlled, severely spooked, etc) or a sub-plot ("Suspected By The Police For Murder") or an aspiration the character might have ("Discover the Secret of Secrecy Cavern"). Finally, character flaws are conditions, as well. These are basically just notes about the story; don't worry too much about them. If you're unfamiliar with what should qualify or where to start with Conditions, ask Grant or check someone's sheet for samples.

At the end of a scene, any Condition that was added to your sheet, resolved & removed from your sheet, or that was somehow made relevant to the scene (your flaw triggered) -- note, these must be things that are narrative fuel rather than one-off, off-handed references, if there are questions ask Grant or your ST -- earns a Beat or Arcane Beat to be added to the Beat Pot. Arcane Beats come from clearly magical conditions ("I was turned into a frog" or "Uncovering the Bane and Ban of the spirit that haunts this Avernian Gate").

A Beat is kind of like a moment of drama in a story. An event or a dramatic flair, something that either amazingly characterizes someone in the story or furthers the story along. Because nobody here is truly and intimately familiar with Beats & Conditions, here's a list of beat triggers and what kind of beats they give:

    Default Beat Triggers
  • (Arcane) Magical Condition was relevant this scene
  • (Arcane) Taking an action that embodies the flavor of your Path/Auspice in some impactful way.
  • (Arcane) Taking an action that embodies the flavor of your Order/Tribe in some impactful way.
  • (Arcane) Taking an action that embodies the flavor of your Legacy/Lodge in some impactful way.
  • (Arcane) Describing a spell in a fashion that someone finds compelling and interesting.
  • (Arcane) Solving a Mystical mystery
  • (Arcane) Experiencing a new aspect of the cosmos, magic, or magical reality/culture
  • (Arcane) Gaining an exceptional success on a spell roll that significantly impacts story beyond a normal success.
  • (Normal) One Freebie Per Player per scene in text games.
  • (Normal) Mundane Condition was relevant this scene
  • (Normal) Volunteering a normal failure to be a botch
  • (Normal) Taking damage in one of your last three health boxes
  • (Normal) Satisfying a longterm condition's criteria, such as a flaw
  • (Normal) Taking action that manifests your Vice in a dangerous, risky or otherwise undesriable way
  • (Normal) Taking an action that embodies yoru Virtue at cost to yourself
  • (Normal) Any moment that is nominated by someone else for being above and beyond in evocative quality or entertainment value.
  • (Normal) Ganining an exceptional success on a roll that significantly impacts story beyond a normal success.

Beats are tracked per story. Sure, the stories are all taking place in the same game-world, but rather than running some big, lame free-for-all with a single storyteller where every player is held to the same standards of ever other player and only the popular characters get to be the stars of a story, each story line is self-contained like a minor tabletop with it's own players and ST. No characters exist without some kind of unit or storyline to be a part of.

To further enforce this idea, each storyline uses the Beat Pot system, wherein at the end of each scene every Beat that was earned by anyone in the scene goes into the Pot. Three Beats makes an Experience Point, three Arcane Beats make an Arcane Experience Point. At the end of a story, Story-Completion XP appropriate to the story (ST's discretion, usually 1 Arcane & 1 Normal XP) is given to each character in the story. After that has been awarded, all mundane XP in the beat pot is divvied up evenly among all the characters in that story. The same is done for Arcane XP. Any left-over Beats or XP remain in the Beat Pot until the next story.

Remember, by default you can only spend XP between stories. All XP expenditures must be ST-approved. You can expect the ST to request that your expenditures reflect the story and your character's developments in that story.

    XP Prices
  • Core - Attribute: 4 Experiences per dot
  • Core - Merit: 1 Experience per dot
  • Core - Skill Specialty: 1 Experience
  • Core - Skill: 2 Experience per dot
  • Core - Regaining Lost Willpower: 1 Experience per dot
  • Werewolves - Harmony: 2 Experience per dot
  • Werewolves - Primal Urge: 5 Experiences per dot
  • Werewolves - Gift (Affinity): 3 Experience per gift
  • Werewolves - Gift (Other): 4 Experience per gift
  • Werewolves - Renown (Primary): 4 Experience per dot. All purchases of Renown award a new Gift.
  • Werewolves - Renown (Other): 5 Experience per dot. All purchases of Renown award a new Gift.
  • Werewolves - Rites: 1 Experience per dot. There is no Rituals trait anymore.
  • Mages - Ruling Arcanum: 3 Experience per dot
  • Mages - Common Arcanum: 4 Experience per dot
  • Mages - Inferior Arcanum: 5 Experience per dot
  • Mages - Wisdom: 2 Experience per dot
  • Mages - Gnosis: 5 Experience per dot
  • Mages - Rotes: .5 Experience per dot (yes, that is 1/2 an XP.)


Sounds unescsessarily complicated? It totally is!
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Re: [Meta] Setting & Rules

Postby admin » Thu May 29, 2014 10:38 am

Posting Guidelines
Obviously, we ask for proper English. We do not enforce any post length requirements, they are downright retarded and don't actually generate quality play. If your post lacks content, your fellow players will let you know. Content does not equal length, however. Often times post length requirements create more terrible posts than they prevent.

Tags
Lyrics & tags for characters are requested but not required, if you have some speak to Grant or Jen and we'll make your tags for you. You don't need to supply us with a specific image, the character's tags do not include images by default (you supply those each time you use your character's tags.) For an example, look at Lerrick's posts, they are done using the
Code: Select all
[Lerrick]IMGURL.COM[/Lerrick]
format, custom-made for Lerrick.

Thread Titles
Please be certain to follow the thread titling format, this is in place to make for easier archiving & reference. I pre-emptively thank you for expending a little energy into something that might not seem very important to you. Rest assured, it is very important to me. :)

The format is:
Code: Select all
[Game Name] #A-#B: Story Name - Scene Name

where #A is the story's chronological order in your game, and #B is the scene's chronological order within your story. If you absolutely cannot think of a cool story name or scene name, they can be skipped. The numerical labels are still important, however.

Story 0 should be used for pre-game solos/introductions/preludes.

So, for example, the following thread title:

[Rat Bastards] 3-2: Soup's On - Hell's Kitchen

would be Hell's Kitchen (2nd scene) in Soup's On (the 3rd story) of the Rat Bastards game.
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Re: [Meta] Setting & Rules

Postby admin » Thu May 29, 2014 10:38 am

Meta-Rules: Sheets, Dice, Mechanics & Rulebooks
These are handled game-by-game. Some basic guidelines:

Dice
You don't need to use them. We do not require dice rolls of any sort unless the ST specifically calls for them, the Player feels them necessary (or enjoyable), or another player in the scene requests them.

Yes, you read that correctly: We don't need dice to play a scene. You do not have to justify your character's spell working, or their lie coming out smoothly, or their solving the riddle, by rolling the dice. You are perfectly free to (hell, we encourage it!) but the only rule regarding dice is very simple: If nobody asks for a die roll, no die roll is needed. If you don't like breaking the flow to roll, don't.

That said, for when dice ARE rolled: Standard GMC dice-rolling applies. That means successes are on 8, 9, and 10. Unless specified otherwise, 10-again is assumed. This does not mean two successes on each 10, it just means 10's explode.

Regarding posts: Here is the list of commands you need to know in order to roll dice in your posts. Please put all dice rolls at the END of the post they are relevant to (for an example, check out Wild Talents 1-2.)

the Box tag: you can find it above your post editor.

Code: Select all
[box]Dice Bullshit Here[/box]


makes this:

Spoiler: show
Dice Bullshit Here


Code: Select all
This is a dice roll. [Dice]4d10[/Dice]


makes this:

This is a dice roll.
admin rolled 4d10:
2, 6, 9, 9


When you roll, then you return to edit a post, you will notice that your 4d10 will have become a 0, 1, or 2 or something. This is normal. DO NOT EDIT THIS NUMBER. This is the Forums storing your dice roll in a database for your post, and referencing that roll by it's numerical label. That way you can edit your post as much as you like and the roll will stay the same.

When you roll the dice, the procedure that tends to be accepted & non-cheaty is:

Toss in your dice rolls in a box tag at the end of the post. Label them clearly with any and all relevant rules or clauses you are making use of. Then, check your post to see if any explosions are justified, and edit your post to roll out explosions. For an EXTREME example of this in action, check out Gloria Mundi 0-0. I actually used so many dice rolls that the post's database filled up and I needed to insert another one.

Notice how the rolls are clearly labeled with what stats they are, what kinds of actions they are (extended, if so how long per roll, etc). You don't NEED this level of detail. Ultimately all you need is to label the attribute + skill, include any mentions of 8-again or whatever. This way anyone who looks at your post knows what you are rolling. If you're using the rules & dice in the first place, please don't be a vague and misleading dick. If it's important enough to you that you don't give away some stat-secret (ST's and so forth are the most common perpetrators here) then either clearly state that you don't want to spoil anything, that the PC's are unaware of what is happening, or just don't roll at all.


Sheets
Sheets are another game-by-game rule. Some ST's won't ask for sheets, some will, some will let you freeform while your sheet is being made. Ultimately I ask (not demand) that characters eventually have sheets, but not everyone enjoys making them so it's not so much a hard-and-fast rule so much as it is a really important request.

Character sheets all begin with 20 freebie XP on creation. No stat may begin above 4 (exception: bonus stats, like a Path's bonus dot to Resolve or Composure, are applied after all your starting XP is spent or reserved; so these kinds of things may bump you over the 3-dot limit.)

From there, it is up to the ST when 4th or 5th dots may be purchased.

Setting & Rulebooks
ST's discretion applies, here. That said!

Let me be clear: the books do NOT represent everything to be found in this setting. *IF* the books do clearly have something set up for what you have in mind, we'll use that. But anomalies exist, more things exist in heaven and earth than in your books and dreams, etc. etc. etc. This is an Urban Fantasy game using the World of Darkness setting as it's basis; this is NOT a canon-strict World of Darkness game. Just because your idea isn't to be found in any of the books does not mean you can't play it.

The rule books are a preference for the forum, they are the default assumption of all players & ST's, they are the go-to guideline for all things. They are not a hard, strict set of restrictions. You do not need to know every nook and cranny of the setting to play anything. If you have any questions about how an idea might pan out, ask your ST or Grant (who will talk with your ST to hammer out what he likes and doesn't like for his game.)

We work with a base-line of the World of Darkness core rulebook with the GMC rules update in place (sans some minor alterations, they will be listed as nescessary. Currently only Aspirations/Obsessions/Conditions have been altered; see above in this thread for more information.) Beyond that, have at. Want your Vampire to have an empathic feedback power & flaw? Sure thing. Want to play a werecreature that's not a wolf? Sure. Want to play a spellcaster who's not a mage, or a mortal with a power not found in any of the books? Have at.

That brings us to:

New Powers & Made-Up Bullshit
Here's how I work things as a base-line to keep things running smoothly.

    Guidelines:
  • New powers need to be something not otherwise explained by the system. That is to say, Mages with psychic powers are rare; we don't want to just arbitrarily give all Mages psychic powers for no reason. Make a good story out of it and anything is possible!
  • New powers are just Merits. They can be purchased with Arcane Experience.
  • The merit point value of a power is equal to 1 + the number of dots worth of Rotes that power would be for a Mage. This means that, since all powers are able to be placed on the Arcana Scale (because of the way Mage works), ALL powers and ideas can also be given point values. If you are unfamiliar with Mage, ask Grant or Matt, we tend to know our shit pretty hardcore. Usually. Sometimes.
  • From there, any additional perks or drawbacks your power has that the Rote would NOT have, grant +1 or -1 dots as need be.
  • Obviously, all new/unique/made-up bullshit needs to be cleared with an ST.

You'll note that this means literally anything is possible. Yes, literally anything is possible. The rule books, sheets and dice are here to help the RP move along, not to 'keep things fair' or 'stay canon-viable.'
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Re: [Meta] Setting & Rules

Postby admin » Thu May 29, 2014 10:39 am

Model List
Because no matter how much you try to avoid it, this happens eventually. Thank god this is a small game and there's no hoarding of fucking models. And, since characters are only made to fit storylines and not made 'in general', we shouldn't have people running around making characters out of models instead of using models for characters (holy fuck, that shit is annoying as hell.)

Also, since each game is it's own unique entity and no crossover is nescessary, 'model sharing' is probably a thing that can happen a lot more. There's no reason to avoid it, barring people admitting that they are selfish petty assholes.

I, for the record, am a selfish petty asshole sometimes.

To get a model added to the list, just ask.

    Models in use
  • Emma Watson -- Jen, played by Jen
  • Michelle Trachtenbergetethasdaj HOW THE HELL DO YOU SPELL THIS NAME -- Kelly, played by Grant
  • Allyson Scagliotti -- Gremlin, played by Grant
  • Candice Swaneople -- Salome, played by Jen
  • That dude from Supernatural -- Silas, played by Grant
  • Carrie Underwood -- Meadow, played by Grant (HOLY WTF BATMAN WHO?)
admin
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Re: [Meta] Setting & Rules

Postby admin » Thu May 29, 2014 10:39 am

reserved
admin
Site Admin
 
Posts: 41
Joined: Fri Feb 14, 2014 1:13 pm

Re: [Meta] Setting & Rules

Postby admin » Thu May 29, 2014 10:39 am

reserved
admin
Site Admin
 
Posts: 41
Joined: Fri Feb 14, 2014 1:13 pm

Re: [Meta] Setting & Rules

Postby admin » Thu May 29, 2014 10:39 am

reserved
admin
Site Admin
 
Posts: 41
Joined: Fri Feb 14, 2014 1:13 pm


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