NWoD Mage the Awakening Spell Alter Conductivity

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Alter Conductivity: Matter 1 (MtA p.194)

Practice: Compelling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Adamantine Arrow Rote: Intelligence + Science + Matter

Description: The mage alters the conductivity of a simple object. An electrical cord can be rendered completely non-conductive, while concrete can be made to conduct electricity like copper.

The number of objects that can be affected increases with each success.

>>Need Table Here<< Successes Targets 1 success One 2 successes Two 3 successes Four 4 successes Eight 5 successes 16

Note that objects of up to Size 20 can be affected. The caster suffers dice penalties to affect larger objects. This includes such things as a concrete slab; unless additional Size factors are added, the mage affects a single slab of up to Size 20.

GMC Rules

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House Rules

Chronicle 1

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