NWoD Mage the Awakening Spell Analyze Life

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Analyze Life: Life 1 (MtA p.180)

Practice: Knowing

Action: Instant

Duration: Concentration

Aspect: Covert

Cost: None

Rote Pools: Silver Ladder Rote: Intelligence + Survival (plants) or Animal Ken (animals) or Medicine (humans) + Life

Description: The mage discerns the species, age and sex of a nearby living plant or animal, including humans.

Identifying a specific type of species requires a reflexive Intelligence + Animal Ken roll. If the target is a plant, Science, Survival or Medicine is rolled instead. The mage can even discern the breed (or breeds) of an animal, perhaps to detect whether its owner’s claim of full-breed status is true. A non-human, supernatural creature can be identified, provided the mage has seen its like before. If not, its species remains unknown (this fact alone is sure to raise a mage’s curiosity).

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.

Navigation

(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)