NWoD Mage the Awakening Spell Animate Shadows

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Animate Shadows: Death 2 (MtA p.136)

Practice: Ruling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Vulgar

Cost: None

Rote Pools: Mysterium Rote: Wits + Occult + Death

Description: As with Shadow Sculpting, above, but the mage can now cause the darkness to move, even causing it to travel from its naturally occurring place to somewhere darkness could not possibly exist, such as beneath the direct glare of a lamp.

The Speed at which the darkness can flow (directed by the caster as a reflexive action) is equal to the caster’s Gnosis + Death + the spell’s Potency.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)