NWoD Mage the Awakening Spell Apportation

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Apportation: Space 2 (MtA p.234)

Practice: Ruling

Action: Instant and contested; target rolls Composure reflexively

Duration: Concentration

Aspect: Vulgar

Cost: None

Rote Pools: Free Council Rote: Dexterity + Investigation + Space vs. Composure

Adamantine Arrow Rote: Dexterity + Investigation + Space vs. Composure

Description: With the aid of another Arcanum, the mage can move something to a remotely viewed location or remove something from it. (The “Scrying” spell, MtA p. 235, allows a mage to remotely view a location.) She can, with the appropriate dots of Forces, Matter or Life (Matter 2 for a brick, for example, or Life 2 for a guinea pig), draw an item through a scrying window to her current location if the object, creature or energy source is small enough. If she wishes, she can also send such subjects from her location through the window to the other location. Naturally, this use of scrying (which either causes a disembodied hand to reach out of thin air and grab or deposit something, or makes that something appear or disappear without any plausible explanation) is quite vulgar.

For each success (or additional Target factor prefigured into the casting), the mage can move one Size point. The maximum Size limit he can move is equal to his Space dots, regardless of successes. The type of thing that can be moved depends on the conjunctional Arcanum used: Matter for objects, Life for living creatures, and Forces for energy. This spell affects only base or median creatures (a “Portal” spell, MtA p. 238, is required to teleport higher life forms), and they can contest this spell’s grasp.

GMC Rules

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House Rules

Chronicle 1

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Navigation

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