NWoD Mage the Awakening Spell Aura Perception

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Aura Perception: Mind 1 (MtA p.205)

Practice: Unveiling

Action: Instant

Duration: Concentration

Aspect: Covert

Cost: None

Rote Pools: Adamantine Arrow Rote: Wits + Empathy + Mind

Silver Ladder Rote: Wits + Empathy + Mind

Description: The mage can discern the mental and emotional states of a thinking being by reading his aura. Some mages perceive auras as a series of colors, while others describe them in terms of musical notes, odors, tastes or other purely non-physical senses.

See the sidebar, below, for specifics. Note that this spell does not allow a mage to read a target’s nature. That requires the “Supernal Vision” spell, MtA p. 221.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.

Navigation

(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)