NWoD Mage the Awakening Spell Ban
Duration: Prolonged (one scene)
This spell is an exception to the normal spell-control rules (see “Spell Control,” MtA p. 128), allowing the mage to add a Ban to a pre-existing Ward. (Or he could combine this spell with Ward during casting; see “Combining Spells,” MtA p. 128.)
When combined with the appropriate dot of the Arcanum governing a given phenomenon (say, Forces 2 for fire or Forces 5 for nuclear radiation), the Ban can prevent that phenomenon from entering an area at all, by any means. Thus, a mage with the right Arcanum knowledge could prevent insects (Life), metal objects (Matter), spirits (Spirit) or even people (Life) — or all four if he desired — from intruding upon a given location.
The subject of a Ban can be as general or specific as a mage wishes, ranging from “all energy” (meaning that the energy currently within the location remains there and no new energy can enter), to “thrown rocks” (meaning that rocks can be carried in, but those thrown at the space are repelled), to “Jerry’s albino boa constrictor, Lucifer” (which keeps that one snake, and only that snake, out). “All energy” might impose a –3 penalty (and require Forces), while “Jerry’s albino boa constrictor, Lucifer” might invoke no penalty.
Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.
House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.
(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)