NWoD Mage the Awakening Spell Channel Mana

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Channel Mana: Prime 3 (MtA p.224)

Practice: Weaving

Action: Instant

Duration: Lasting

Aspect: Covert

Cost: None

Rote Pools: Free Council Rote: Wits + Occult + Prime

Silver Ladder Rote: Manipulation + Occult + Prime

Description: The mage can channel Mana from a Hallow without need of an hour-long oblation (see MtA p. 77), or he can take it from tass or an enchanted item.

Each success allows the mage to channel one Mana point from a source to his own Mana pool, up to a maximum of his Prime dots. The mage must touch the source (with Prime 4, he can channel within sensory range, and with Prime 5 he can use Space 2 for sympathetic range).

Tass can be drawn upon for its Mana with this spell, meaning that it can potentially serve as a form of currency. The mage must touch the tass to channel from it (with Prime 4, he can channel from it at sensory range). For each point of Mana siphoned out of tass, subtract one point from the tass’ Mana and its Structure. If it is siphoned to zero Mana or Structure, the tass collapses back into the Tapestry. See “Create Tass,” below, for more information.

An enchanted item that holds its own Mana stores (such as certain imbued items and Artifacts) can also be channeled. The subject must be touched, and one Mana is channeled per success, up to a maximum of the caster’s Prime dots.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)