NWoD Mage the Awakening Spell Control Ghost

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Control Ghost: Death 3 (MtA p.138)

Practice: Ruling

Action: Instant and contested; target rolls Resistance reflexively

Duration: Prolonged (one scene)

Aspect: Vulgar

Cost: None

Rote Pools: Silver Ladder Rote: Presence + Intimidation + Death vs. Resistance

Mysterium Rote: Manipulation + Intimidation + Death vs. Resistance

Description: The mage can force a ghost to perform an action. A single, simple command (“Attack!” “Flee!” “Stand there!”) can be issued per success.

Complex commands require multiple successes. For example, “Go to the Contessa’s mansion and steal the Borgia Diamond!” might require three successes.

If the ghost has not completed the action by the time the Duration expires, it does not have to finish the job. It must, however, work to complete the command as soon as possible.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.

Navigation

(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)