NWoD Mage the Awakening Spell Craftsman's Eye

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Craftman’s Eye: Matter 1 (MtA p.194)

Practice: Knowing

Action: Instant

Duration: Concentration

Aspect: Covert

Cost: None

Rote Pools: Mysterium Rote: Intelligence + Investigation or Science + Matter

Free Council Rote: Intelligence + Investigation or Science + Matter

Description: The mage can discover the proper function of an object with moving parts. At the Storyteller’s discretion, this might aid Crafts Skill rolls.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)