NWoD Mage the Awakening Spell Create Tass
Duration: Prolonged (one scene)
Cost: 1 Mana (minimum)
Description: The mage creates tass, solidified Mana. Tass can look like anything: a rock, a hammer, a table or even a car or a dog. (If it manifests as a seemingly living creature, the tass sits, inanimate, in whatever position it was created until such time as an outside force acts upon it. In other words, the mage could create a tass dog if he really wanted to, and curl it up by his fireplace, but as a lifeless,inanimate thing, it won’t go anywhere or do anything of its own accord.)
Successes are allocated between the tass’ Size and Durability. At least one Mana must be channeled into the tass. This Mana can be siphoned out of the tass using the “Channel Mana” spell, above.
While the object is real, it does not behave like an object made from the proper materials. In other words, a tass hammer is not as good as a metal one. If this spell is cast as an extended action, an extended Dexterity + Crafts roll can also be made for a mage to create tass that behaves much like its representative object would. The target number of success is based on the Size and complexity of the object to be crafted (one success for a simple hammer, three successes for a table, five successes for a cushioned recliner chair.). Tass objects inflict only bashing damage, unless carefully crafted with sharp edges (add one success to the extended Crafts roll’s target number per lethal damage modifier).
Tass dissolves into the Tapestry at the end of the spell’s Duration.
Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.
House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.
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