NWoD Mage the Awakening Spell Decay

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Decay: Death 2 (MtA p.136)

Practice: Ruling

Action: Instant

Duration: Lasting

Aspect: Vulgar

Cost: None

Rote Pools: Adamantine Arrow Rote: Stamina + Intimidation + Death

Guardians of the Veil Rote: Resolve + Intimidation + Death

Description: The mage can cause a material object to corrode, rust or become rotten.

This spell lowers the object’s Durability by one point per success, but it does not affect the object’s Structure (for that effect, see “Destroy Object,” MtA p. 139). The degraded Durability cannot be repaired by normal (non-magical) means.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.

Navigation

(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)