NWoD Mage the Awakening Spell Emotional Urging

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Emotional Urging: Mind 2 (MtA p.207)

Practice: Ruling

Action: Instant and contested; target rolls Composure + Gnosis reflexively

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Mysterium Rote: Manipulation + Empathy + Mind vs. Composure + Gnosis

Guardians of the Veil Rote: Wits + Empathy + Mind vs. Composure + Gnosis

Description: The mage can project emotions. These feelings are more a suggestion than a mandate, though they are apt to be heeded if they make sense for the individual and situation. (Causing someone to feel sad when walking into a decrepit old house is reasonable and likely to be dismissed as a natural reaction, whereas making someone feel sadistic glee at the funeral of a sibling almost certainly causes the subject to question from whence that emotion came).

If the target is a mage with at least Mind 1 he might have an inkling via his Unseen Senses (see MtA p. 110) that he is manipulated. A reflexive Wits + Composure roll is made to sense the manipulation of his emotions. He can know nothing further unless he casts magic (such as “Third Eye,” MtA p. 206) to learn more. Most mages react by first erecting a “Mental Shield,” below.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


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