NWoD Mage the Awakening Spell Entropic Guard

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Entropic Guard: Death 2 (MtA p.136)

Practice: Shielding

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: 1 Mana (optional)

Rote Pools: Adamantine Arrow Rote: Wits + Occult + Death

Description: By stealing vigor from incoming attacks, a mage guards himself against harm. Effectively, the mage’s shield attacks the vitality of an incoming assault, eroding its forcefulness with a primal decay.

The mage gains one point of armor per dot he possesses in the Death Arcanum. By spending one Mana, the Duration can be made one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals. Successes are used to combat attempts to dispel the ward.

Note that this magical armor does not apply against an opponent’s attempts to achieve a grappling hold on the mage (Fate, Mind, Space and Time Arcana provide shielding spells to accomplish that). This spell will, however, work to steal vigor from a grappler’s Strength + Brawl rolls to overpower the mage.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)