NWoD Mage the Awakening Spell Force of Velocity

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Force of Velocity: Time 3 (Homebrew)

Practice: Perfecting

Action: Instant

Duration: Prolonged (one scene)

Aspect: Vulgar

Cost: None during casting, 1 Mana per turn after casting

Rote Pools: Adamantine Arrow Rote: Stamina + Athletics + Time

Description: This spell increases the speed of the Mage beyond that of his surroundings. Unlike similar effects however this spell generates velocity to affect his surroundings.

Each success provides a bonus to dice pools effected by or relating to speed, to a maximum of the Mage's Time Arcanum. This effects all dice pools involving Dexterity, Wits or Strength. The effects of this spell overlap rather than stack with the Time 3 “Acceleration” spell (p. 262).

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)