NWoD Mage the Awakening Spell Fortune's Protection

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Fortune’s Protection: Fate 2 (MtA p.152)

Practice: Shielding

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: 1 Mana (optional)

Rote Pools: Guardians of the Veil Rote: Composure + Athletics + Fate

Adamantine Arrow Rote: Resolve + Athletics + Fate

Description: The caster weaves a web of probability about herself, ensuring that attacks are unlikely to affect her. She “just happens” to stumble at the right moment, causing a bullet to miss her, or she unthinkingly turns just the right way so that a knife slides off her jacket rather than piercing it.

The mage gains one point of armor per dot she possesses in the Fate Arcanum. By spending one Mana, the Duration can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of a morning ritual. Successes are used to combat attempts to dispel the shield.

Note that this magical armor applies against attempts to grapple the caster (both his Defense and Fortune’s Protection armor are subtracted from the grappler’s dice pool when he attempts to achieve a hold on the mage), but it does not protect against attempts by an opponent to overpower and/or inflict damage once he has managed to grapple the mage.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)