NWoD Mage the Awakening Spell Grim Sight

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Grim Sight: Death 1 (MtA p.134)

Practice: Unveiling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Silver Ladder Rote: Wits + Occult + Death

Adamantine Arrow Rote: Wits + Occult + Death

Description: The mage gains the Mage Sight (see “Mage Sight,” MtA p. 110), perceiving the supernatural through the lens of Death. He sees the weight of death around a person — not his likelihood of death (unless the subject has a terminal illness), but how often he has rubbed shoulders (knowingly or not) with the dead or dying. Those who have suffered the loss of many loved ones or who have killed many people tend to bear heavy burdens. This sight also applies to things or places.

See “Resonance,” MtA p. 277-280, for rules for scrutinizing magic with this sight. A +1 dice bonus is gained on perception and scrutiny rolls to sense vampiric Disciplines, Devotions and rituals.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)