NWoD Mage the Awakening Spell Heal Flora and Fauna

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Heal Flora and Fauna: Life 2 (MtA p.182)

Practice: Ruling

Action: Instant

Duration: Lasting

Aspect: Covert

Cost: None

Rote Pools: Free Council Rote: Intelligence + Medicine + Life

Guardians of the Veil Rote: Intelligence + Medicine + Life

Description: The mage can heal the wounds of animals and plants.

As with “Self Healing,” MtA p. 183, but the mage can cast this spell upon nonhuman life. At this level, the mage must touch the target. With Life 3, he can cast this spell at sensory range.

GMC Rules

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House Rules

Chronicle 1

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