NWoD Mage the Awakening Spell Healer's Trance

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Healer’s Trance: Life 1 (MtA p.181)

Practice: Knowing

Action: Extended

Duration: Concentration

Aspect: Covert

Cost: None

Rote Pools: Guardians of the Veil Rote: Intelligence + Medicine + Life

Adamantine Arrow Rote: Intelligence + Medicine + Life

Description: The mage can discern the state of health of a living being and detect and identify any illnesses.

Obscure or rare diseases or conditions might levy a dice penalty to the roll (the rare hemorrhagic Ebola virus might be –3). The time per roll is one turn, and the target number depends on the condition of the subject. Only one success is needed to examine a perfectly healthy specimen, but a small cancerous tumor might need five or more successes to detect. The Storyteller should make the roll, so that the player doesn’t know when his character misses a telling sign of illness.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)