NWoD Mage the Awakening Spell Influence Heat

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Influence Heat: Forces 1 (MtA p.162)

Practice: Compelling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Mysterium Rote: Intelligence + Occult or Science + Forces

Description: The mage can guide the direction and/or flow of existing heat. He could, for example, keep warm in cold weather by pulling the ambient warmth shed by other human bodies to himself, or make sure that the dim heat from a radiator on the other side of a bathroom reached the shower stall. He could not increase the temperature of the heat at this level, nor create heat where there is none.

GMC Rules

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House Rules

Chronicle 1

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