NWoD Mage the Awakening Spell Interpose

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Interpose: Space 3 (AA p.186)

Practice: Shielding

Action: Reflexive

Duration: Transitory

Aspect: Vulgar

Cost: None

Rote Pools: Adamantine Arrow Rote: Dexterity + Athletics + Space

Description: During the course of defending those weaker than themselves, warriors are occasionally required to put their own bodies in harm’s way, so as to spare others pain and suffering that they are ill-equipped to endure. This sacrifice is among the noblest undertaken by the career combatant, for it demonstrates the sense of love and duty that she feels toward her people.

Upon successfully casting this spell (which need not be cast on the mage’s Initiative, but which does use up her action for the turn), the mage may interpose herself between any person within a number of yards equal to her Speed and an incoming attack aimed at that person. The attack is resolved against the caster, and successes on the attack roll are applied to the caster, rather than the intended target. Immediately after the attack is resolved, the caster is automatically returned to her original position, now suffering from whatever injuries she might have sustained.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)