NWoD Mage the Awakening Spell Omnivision
Duration: Prolonged (one scene)
Description: The mage can perceive 360 degrees around himself. He essentially has “eyes” on the back and sides of his head.
The spell extends the mage’s vision around him. As long as he can see (i.e., the area isn’t dark), he can perceive in 360 degrees with a reflexive Wits + Composure roll. It is almost impossible to surprise the mage by sneaking up from behind (a person would need to be well camouflaged, and the mage might need to be heavily distracted by something in another direction).
Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.
House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.
(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)