NWoD Mage the Awakening Spell Organic Resilience
Duration: Prolonged (one scene)
Cost: 1 Mana (optional)
Description: The mage can shore up her living Pattern with magic, becoming far more resilient to most forms of attack. While this magic does not defend against any purely psychic forms of harm, or attacks to the mage’s spirit, it does foil (at least partially) everything from edged weapons to blunt trauma to fire or other forms of energy. This protection usually means increased tissue resilience when cast covertly, which might be noticed with a medical doctor’s examination, assuming the doctor has examined the mage before without the spell’s effect and can note the disparity.
The mage gains one point of armor per dot he possesses in the Life Arcanum. By spending one Mana, the Duration can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals. Successes are used to combat attempts to dispel the shield.
Note that this magical armor does not apply against an opponent’s attempts to achieve a grappling hold on the mage (the Fate, Mind, Space and Time Arcana provide shielding spells to do that). Nor does the spell apply against a grappling opponent’s attempts to overpower the mage. It does, however, protect against attempts to inflict damage upon him (subtract the armor points from any overpower roll that intends to damage the mage or attack him with a drawn weapon).
Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.
House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.
(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)