NWoD Mage the Awakening Spell Perfect Timing

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Perfect Timing: Time 1 (MtA p.258)

Practice: Knowing

Action: Reflexive

Duration: Special

Aspect: Covert

Cost: 1 Mana

Rote Pools: Adamantine Arrow Rote: Intelligence + Composure + Time

Description:This spell allows a mage to accurately assess all of the temporal components occurring in her immediate presence, giving her an opportunity to act at exactly the proper time to have the maximum effect. If she wants to throw a punch, she knows how and where to strike with the greatest possible (mundane) precision and force. Or if she wants to convince someone of something, she knows the most opportune instant in which to speak.

Each success grants the mage a single extra die in the next roll that has to — or is chosen to — be made. This does not include spellcasting rolls. If the next roll is for a spell (perhaps the mage needs to quickly cast a countermagic), the character loses the benefit.

GMC Rules

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House Rules

Chronicle 1

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Navigation

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