NWoD Mage the Awakening Spell Portal Key

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Portal Key: Space 4 (MtA p.240)

Practice: Patterning

Action: Instant

Duration: Lasting

Aspect: Covert

Cost: None

Rote Pools: Silver Ladder Rote: Resolve + Occult + Space

Description: The mage can attune a portal (see “Portal,” MtA p. 238) he creates to some kind of activation trigger (such as a particular word or phrase, a given gesture or even something inherent, such as the presence of a redhead or a member of the mage’s own family), so that the portal opens and is usable by anyone who performs the trigger, but it otherwise remains closed. The mage can also use the Portal Key to declare who can (and cannot) pass through the portal.

Unlike the normal rules for spell control (see “Spell Control,” MtA p. 128), the mage can cast this on a pre-existing portal of his own or he can combine it with the creation of a portal.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)