NWoD Mage the Awakening Spell Present as Past

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Present as Past: Time 4 (MtA p.264)

Practice: Patterning

Action: Instant and contested; target rolls Composure + Gnosis reflexively

Duration: Transitory (one turn)

Aspect: Vulgar

Cost: 1 Mana

Rote Pools: Adamantine Arrow Rote: Intelligence + Occult + Time vs. Composure + Gnosis reflexively

Silver Ladder Rote: Presence + Occult + Time vs. Composure + Gnosis reflexively

Description: The mage predicts the immediate future with absolute clarity.

On the turn following a successful casting, the mage’s player can require that every player who has a character affected by the spell’s Target factors declare what his character’s action will be for that turn. The Storyteller does the same for his characters. The player does not need to declare his own action for the turn, but can wait to act at any point within the initiative order, trumping all other supernatural Initiative effects. (In the event that two or more willworkers use this spell during the same scene, determine their Initiatives normally, in the event that more than one attempts to act at the same time.)

In addition, the character gains +1 Defense per spellcasting success against attacks from those affected by the spell. (This is in addition to any benefit provided by the “Acceleration” spell; see MtA p. 262).

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)