NWoD Mage the Awakening Spell Pulse of the Living World

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Pulse of the Living World: Life 1 (MtA p.181)

Practice: Unveiling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Free Council Rote: Wits + Medicine or Science + Life

Mysterium Rote: Intelligence + Medicine or Science + Life

Description: The mage gains the Mage Sight (see “Mage Sight,” MtA p. 110). He is able to detect the presence of mystic vital animation in the area, effectively reading resonance as a function of reality’s living energies.

See “Resonance,” MtA p. 277-280, for rules on scrutinizing magic with this spell.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)