NWoD Mage the Awakening Spell Road Master

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Road Master: Spirit 4 (MtA p.254)

Practice: Patterning

Action: Instant

Duration: Lasting

Aspect: Covert

Cost: 1 Mana

Rote Pools: Mysterium Rote: Wits + Occult + Spirit

Guardians of the Veil Rote: Composure + Occult + Spirit

Description: The mage can control access to the Spirit Roads he creates to cross the Gauntlet, as described in “Spirit Road,” p. 251. He can also choose to cross the Gauntlet on his own without creating a Spirit Road.

The mage can approve who can walk his Spirit Roads. This is an ability he simply has. He does not need to cast this spell to have the power over any Spirit Road he creates.

He does cast this spell to “step sideways” across the Gauntlet without the need for a Spirit Road. Doing so costs one Mana and the roll is modified by the Gauntlet’s Strength.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)