NWoD Mage the Awakening Spell Self Purging

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Self-Purging: Life 2 (MtA p.183)

Practice: Ruling

Action: Extended

Duration: Lasting

Aspect: Covert

Cost: None

Rote Pools: Mysterium Rote: Stamina + Medicine + Life

Description: The mage can cure sickness or disease in herself.

The rarity and virulence of the disease determines the target number required for overcoming it. A common cold might require three successes while Ebola might require 10 or more. Note that this spell provides no clues whatsoever toward providing a mundane antidote or cure for the disease.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)