NWoD Mage the Awakening Spell Shadow Sculpting

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Shadow Sculpting: Death 1 (MtA p.135)

Practice: Compelling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Guardians of the Veil Rote: Wits + Occult or Science + Death

Description: While the Forces Arcanum teaches a mage how to ignite or snuff out a light, it gives no power over the quality of darkness. In Atlantean cosmology, darkness was not merely the absence of light, but an active force. An initiate of Death learns how to manipulate that force, giving form to existing shadows or thickening them. Mages use this spell to hide themselves from easy scrutiny, literally hiding in shadows, and even sculpting shadows to best cover themselves or an awkwardly shaped object that otherwise might jut out into the light under natural conditions.

A simple success allows a mage to shape a one-yard radius area of shadows or darkness into shapes of his choosing, or he can thicken its gloom, making shadows deeper even under bright light. The Storyteller assesses the quality of existing shadows, categorizing them into three degrees: from light to dark to complete darkness. Each success deepens the darkness by one degree. Once complete darkness is achieved, additional successes impose dice penalties to perception rolls on a one-for-one basis for anyone peering into the area.

With Death 2, the mage can give shadows animation, while Death 3 allows him to conjure them.

GMC Rules

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House Rules

Chronicle 1

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