NWoD Mage the Awakening Spell Spatial Awareness

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Spatial Awareness: Space 1 (MtA p.233)

Practice: Unveiling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Silver Ladder Rote: Intelligence + Occult + Space

Mysterium Rote: Wits + Occult + Space

Description: The mage gains the Mage Sight (see “Mage Sight,” MtA p. 110). He can detect spatial distortions and manipulations. He is capable of discerning disturbances in the local fabric of space (typically caused by use of more advanced applications of this very Arcanum). He can detect when someone has altered the spatial axes of an area (for example, making a place larger on the inside than outside), used a location as the origin point or terminus for teleportation, or created (or overcome) a Space Ward (see below). This sense transcends the normal five senses, but most mages tend to understand it in terms of sight.

This sense is modified by the degree of the distortion/manipulation (the Storyteller might award a bonus for an extreme distortion or levy a penalty for a subtle one). See “Resonance,” MtA p. 277-280, for rules on scrutinizing magic with this spell.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.

Navigation

(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)