NWoD Mage the Awakening Spell Spirit Tongue

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Spirit Tongue: Spirit 1 (MtA p.246)

Practice: Knowing

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Mysterium Rote: Presence + Socialize + Spirit

Silver Ladder Rote: Presence + Socialize + Spirit

Description: The mage can see, hear and speak with spirits. He can also detect their unseen presence if they are hiding or have chosen to not reveal themselves. Unless the mage has some means of peering across the Gauntlet or affecting the Shadow World, he can converse only with Twilight spirits. (The mage can speak across the barrier of the Gauntlet with the Spirit 2 “Peer Across the Gauntlet” spell, MtA p. 247.)

The mage can see ghosts, too, but they appear hazy and indistinct and he cannot hear them unless he also uses Death 1 while casting this spell. He cannot perceive mental projections in Twilight unless he adds Mind 1 to the casting.

This spell’s successes must exceed the Potency of any power (if any) used to conceal the spirit.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)