NWoD Mage the Awakening Spell Suppress Aura

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Suppress Aura: Death 2 (MtA p.137)

Practice: Veiling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Guardians of the Veil Rote: Manipulation + Subterfuge + Death

Mysterium Rote: Manipulation + Subterfuge + Death

Description: The mage suppresses his own or another’s personal aura. Effectively, he causes the aura to lapse into slumber, smoothing the telltale ripples it creates in the Tapestry and rendering it more difficult (or virtually impossible) to detect, save by the most puissant of sensory abilities.

Each success levies a –1 penalty on any attempts to scrutinize the target’s aura.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)