NWoD Mage the Awakening Spell Transfer Base Features

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Transfer Base Features: Life 2 (MtA p.184)

Practice: Ruling

Action: Instant and contested; target rolls Stamina reflexively

Duration: Prolonged (one scene)

Aspect: Vulgar

Cost: None

Rote Pools: Free Council Rote: Intelligence + Animal Ken or Survival + Life vs. Stamina

Mysterium Rote: Intelligence + Animal Ken or Survival + Life vs. Stamina

Description: The mage gives one base life form features from another base life form.

One feature can be transferred per success. This could be used to create an earthworm with chitinous armor, or a dragonfly with photosynthetic skin.

At this level, the mage must touch the target. With Life 3, he can cast this spell at sensory range.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)