NWoD Mage the Awakening Spell Unseen Aegis

From Herpa Derp Gaming Wiki
Jump to: navigation, search

Unseen Aegis: Matter 2 (MtA p.197)

Practice: Shielding

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Free Council Rote: Intelligence + Occult or Science + Matter

Mysterium Rote: Intelligence + Occult + Matter

Description: This spell acts subtly upon inert material in the mage’s immediate vicinity, which defends her from harm. Air forms a “cushion” that blunts the inertia of an incoming fist. Ambient moisture acts to douse a hurled bolt of flame. A bullet temporarily becomes a bit softer in mid-flight, blunting its impact. The exact method of protection varies from mage to mage and attack to attack. The effect is the same, though: a general protection from almost all sorts of physical harm.

The mage gains one point of armor per dot he possesses in the Matter Arcanum. By spending one Mana, the Duration can be made to last for one day. Most mages cast such a shielding spell at the beginning of the day, as part of their morning rituals. Successes are used to combat attempts to dispel the shield.

Note that this magical armor does not apply against an opponent’s attempts to achieve a grappling hold on the mage (the Fate, Mind, Space and Time Arcana provide shielding spells to do that). Nor does the spell apply against a grappling opponent’s attempts to overpower the mage. It does, however, protect against attempts to inflict damage upon him (subtract armor points from any overpower roll that intends to damage the mage or attack him with a drawn weapon).

Free Council Rote: Hard Air

This rote defends a Free Council mage behind a shield of lifeless elements: air, water and whatever else is nearby. Many Mysterium mages use a similar rote (Intelligence + Occult + Matter) that owes more to alchemy than chemistry.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)