NWoD Mage the Awakening Spell Visions of the Living World

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Visions of the Living World: Life 2 (MtA p.185)

Practice: Unveiling

Action: Instant

Duration: Prolonged (one scene)

Aspect: Covert

Cost: None

Rote Pools: Adamantine Arrow Rote: Intelligence + Animal Ken or Survival + Life

Mysterium Rote: Manipulation + Animal Ken or Survival + Life

Description: As the Life 1 “Pulse of the Living World” spell, MtA p. 181, except that the mage casts this magic upon another mage, or even a supernatural being such as a ghost or werewolf. If this spell is cast upon a Sleeper, it invokes Disbelief immediately, even if its Duration is less than one scene.

If the target is unwilling, he may resist with a reflexive and contested Resolve + Gnosis roll.

GMC Rules

Any rulings that are added - such as spells being converted into conditions, or providing conditions - can be detailed here. If there are no such things to be added, this section can be removed.

House Rules

Chronicle 1

House rules for Chronicle 1 go here. If there are none to speak of, delete this section. If there are multiple chronicles with different house rules, simply replicate this section (everything from ===Chronicle 1=== and onward) for each chronicle.


(this is going to eventually be a bunch of links. For now, just hop back to the Spells page. DO NOT EDIT THIS SECTION.)